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Unannounced "Project A"
(2007) Pseudo Interactive
Next-gen AAA project Accomplishments: XBOX 360 development Gameplay AI programmer Implemented Goal Oriented Action Planning system Uses A*-based heuristic search algorithm, in action-space City simulation, pedestrians Influence maps (for crowd behaviour)  
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Unannounced "Project B"
(2007) Pseudo Interactive
Next-gen AAA project Accomplishments: XBOX 360 development Game, weapon, power-up logic implemented the 2 weapons used in prototype "source" power-up logic contextual action sequence prompting system frustum-based target cycling system auto-aim with lock-on and accuracy system determines best 3 targets and cycles thru them "spell" system anti-gravity, boost, and heal/repair "falling debris" segment of demo  
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Full Auto 2: Battle Lines
(2007) Pseudo Interactive
PS3 launch title published by SEGA in North America and Europe Accomplishments: Game, weapon, power-up logic PS3 API UI (system, error messages) Asynchronous disk access load/save game and settings system PS3 stack/heap instrumentation and optimization 
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Drum Machine
(2008)
Rock Band™ Drums on your PC Accomplishments: All programming, art, and modelling Direct3D 9 Uses HLSL, shader model 2.0 
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Demo Squad
(2005)
Accomplishments: All programming, art, and modelling by Andrew Rudson OpenGL Intelligent AI opponents Particle system for nice explosions Bone animation on players  
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Tempo the Frog
(2002) Steakhouse Games
GameBoy Advance beat-matching rhythm game demo Accomplishments: Background/parallax scroller code Portions of the foreground/sprite code  
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